In the course we explore the complex relationship between storytelling and games: from interactive fiction, adventure games, environmental storytelling to experimental forms of play. It is a hands-on game design course with in-class design exercises and home assignments.
- get introduced to various types of narrative forms in games;
- critically analyze games focusing on the relationship of mechanics and story;
- create playable prototypes with a focus on expressive/story-driven gameplay.
Tuesday 12/05/15 – 14.00 h – 17:15 h
Presenting results (assignments)
Featured Game: Papers Please, Lucas Pope (2013)
Topic: exploration games / open world
In-class group exercise: explorative game (Unity)
requirements & assignments
- active in class participation
- game prototype: Twine Game
- game design document or prototype, based on one of the other assignments/exercises
end of the semester (end of Juli 2015)