Course

In the course we explore the complex relationship between storytelling and games: from interactive fiction, adventure games, environmental storytelling to experimental forms of play. It is a hands-on game design course with in-class design exercises and home assignments.

objectives

  • get introduced to various types of narrative forms in games;
  • critically analyze games focusing on the relationship of mechanics and story;
  • create playable prototypes with a focus on expressive/story-driven gameplay.

structure

Tuesday 07/04/15 – 14.00 h – 17:15 h
Topic: Branching Narrative
Featured Game: The Stanley Parable. Davey Wreden, 2011
Assignment: Twine Game with random character, setting and object

Tuesday 14/04/15 – 14.00 h – 17:15 h
Topic: Environmental Storytelling
Featured Game: Gone Home. The Fullbright Company, 2013
Guest: Johanna Steindorf
In-class group exercise: environmental story

Tuesday 21/04/15 – 14.00 h – 17:15 h
Topic: Environmental Storytelling
Featured Game: Glitchhikers. Silverstring Media, 2014
Guest: Johanna Steindorf
In-class group exercise: environmental story

Tuesday 28/04/15 – 14.00 h – 17:15 h
Presenting results (Twine Game)
Featured Game: Zak McKracken (1988)
Topic: Narrative objects
Assignment: narrative object

Tuesday 05/05/15 – 14.00 h – 17:15 h
Topic: exploration games / open world
Featured Game: Heartwood. Turner & Bibby, 2014
In-class group exercise: explorative game (Unity)

Tuesday 12/05/15 – 14.00 h – 17:15 h
Presenting results (assignments)
Featured Game: Papers Please, Lucas Pope (2013)
Topic: exploration games / open world
In-class group exercise: explorative game (Unity)

requirements & assignments

  • active in class participation
  • game prototype: Twine Game
  • game design document or prototype, based on one of the other assignments/exercises

deadline

end of the semester (end of Juli 2015)