manifesto: polish

 

Polish

Polish is Fluffy. 
Polish Smells good.
Polish Makes a little noise when you touch it.
Polish is pretty
Polish is not letting go until you're done

Polish wont let go until you're done 
You will never be done

Polish is toxic

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Fernando Ramallo, Lost Levels 2014

How to Prototype a Game in Under 7 Days

reading: on rapid prototyping by the designers of Tower of Goo

“It’s all about that little trouble-maker we call “risk”. Fear of failure, as far as we can tell, is the reason why movie licenses and double digit franchise games keep getting made. It’s like always choosing to go to McDonalds instead of an unexplored new restaurant – always safer to rely on a well-known adequate option rather than take that risky plunge into the unknown but potentially delicious.

A good rapid prototyper would realize that failure is ok!”

http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php

“No matter what game we create, no matter how well we are able to play it, it is our game, and we can change it when we need to.” – Bernie De Koven

game-engines

Prototyping: Game Engines

Unity 3D
full fledged 2D/3D game engine, cross plattform, programming skills needed

GameMaker: Studio
easy 2D game engine, cross plattform, drag&drop logic editor, scripting optional

Stencyl
easy 2D game engine, cross plattform, drag&drop logic editor, scripting optional

Blender
free open source 3D content creation suite with an build in game engine (drag&drop logic editor, scripting optional)

Processing
not a game engine, but easy to use and free open source development environment with a huge list of libraries to extend the core functionality. Great for unusual game prototypes using experimental interfaces and 3rd party components.

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